2026.5.19.1285 - Brush fixes, local debug visuals, spatial variable fix and more

Hello everyone!

Got a small maintenance build for you! Fixing up a number of small issues that got tackled while big things are being worked on!

Got more community contributions for the Renderer too! @art0007i made their first contribution! :D

New Features:
- Brush tools color can now be edited when they are not equipped (based on report by @lecloutpanda, @nepushiro, @art0007i, issue #6094, implemeneted by @probableprime)
- Added internal support for rendering debug visuals only locally
-- All Debug visual ProtoFlux nodes now have "Local" field which allows you to use this local rendering
-- This is useful for when testing new features without causing disruption in the world with those visuals

Tweaks:
- Tweaked language of landing page of account website (internally requested by @bobthegood and @nexulan, implemented by @probableprime)
- BlitToDisplay now supports transparency (reported by @art0007i, issue #680, fixed by @art0007i)

Fixes:
- Fixed sampling spatial variable with highest priority returning spatial variable with lowest priority/blend-weight, instead of highest (reported by @colin.cat, @mpmxyz, issue #6219)
-- This affects following components/nodes: ReferenceSpatialVariableDriver, TypeSpatialVariableDriver, ValueSpatialVariableDriver, SampleObjectSpatialVariable and SampleValueSpatialVariable
- Fixed Essential Tools brushes from not being able to have their color set to black (reported by @sveken, issue #1165, fixed by @probableprime)
- Fixed arguments passed to Renderer including errorneous extra data (reported by @seercat, issue #6580)
This is a companion discussion topic for the original entry at https://steamcommunity.com/games/2519830/announcements/detail/702142442650994481