# 2026.9.16.1154 - FFT rolling window, Toki Pona locale, fixes

**URL:** <https://disconite.net/t/2026-9-16-1154-fft-rolling-window-toki-pona-locale-fixes/224>\
**Category:** Resonite Updates\
**Created:** [September 16, 2026, 7:27pm UTC](https://disconite.net/t/2026-9-16-1154-fft-rolling-window-toki-pona-locale-fixes/224 "2026-09-16T19:27:29Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Gloopy](https://disconite.net/user_avatar/disconite.net/gloopy/32/42_2.png) [@Gloopy](https://disconite.net/u/Gloopy)\
**Post date:** [September 16, 2026, 7:27pm UTC](https://disconite.net/t/2026-9-16-1154-fft-rolling-window-toki-pona-locale-fixes/224/1 "2026-09-16T19:27:29Z")

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Hello everyone!  
  
I'll be away travelling soon, so there won't likely be any builds for a bit, but I got a few goodies for you before!  
  
FFT now has rolling analysis mode! This lets you use large window sizes for more detail, while keeping low latency - in fact, there's now also 16K window size mode!  
  
Also another fun thing - thanks to @.hecko, Resonite now has Toki Pona locale! If you like constructed languages, this might be great way to practice it.  
  
There's a few bugfixes too and little bit of prep-work for .NET 11 update in November - I found some more inconsistencies in our compatibility determination system that were now plugged in.  
  
I \*might\* be able to squeeze a build in tomorrow as well from the hotel, but no promises!

New Feature:
- Added support for rolling buffer analysis mode for FFT analyzer (based on request by @EuphieEuphoria, issue #7225)  
-- You need to switch the BufferMode from Discrete to Rolling  
- Added 16384 FFT buffer size option to FFT analyzer  
  

Tweaks:
- Categorized ReferenceProxy into the Common UI/Proxies category alongside the other usable proxy components (reported by @jackthefoxotter, issue #7169, implemented by @ryuvi)  
  

Locale:
- Merged new Toki Pona locale by @.hecko  
- Merged English locale tweak by @cameron5   
  

Fixes:
- Fixed encoding of char surrogate pairs causing a crash (reported by @3x1t\_5tyl3, Lexevo, issue #72520)  
- Ensure consistent method sorting for compatibility hash when there are multiple methods with the same name  
-- This fixes some builds being treated as incompatible, even though they should be compatible (e.g. .NET 10 & .NET 11)  
- Discord RPC will not spam logs with errors when Discord is closed or not present (reported by @flying\_stitchman in #6889, implemented by @j4.lc)
* * *
This is a companion discussion topic for the original entry at [https://steamcommunity.com/games/2519830/announcements/detail/705531556791320733](https://steamcommunity.com/games/2519830/announcements/detail/705531556791320733)

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<div class="post-metadata">

**Author:** ![Xeravax](https://disconite.net/user_avatar/disconite.net/xeravax/32/7_2.png) [@Xeravax](https://disconite.net/u/Xeravax)\
**Post date:** [September 16, 2026, 10:23pm UTC](https://disconite.net/t/2026-9-16-1154-fft-rolling-window-toki-pona-locale-fixes/224/2 "2026-09-16T22:23:26Z")

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> [@Gloopy](#):
>
> I \*might\* be able to squeeze a build in tomorrow as well from the hotel, but no promises!

Remember not to overwork yourself Frooxius.

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<div class="post-metadata">

**Author:** ![Gloopy](https://disconite.net/user_avatar/disconite.net/gloopy/32/42_2.png) [@Gloopy](https://disconite.net/u/Gloopy)\
**Post date:** [September 16, 2026, 10:23pm UTC](https://disconite.net/t/2026-9-16-1154-fft-rolling-window-toki-pona-locale-fixes/224/3 "2026-09-16T22:23:27Z")

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