Discord: BipedIK

This announcement was pulled from the Resonite Discord. Made by Frooxius, modified by @Xeravax for the sake of formatting.

Hey Announcements > devlog!

I’ve implemented the other building block I need for the BipedIK, which will also be usable as its own standalone IK component - trigonometric IK!

This is specialized case for when you have specifically three bones. This scenario can be solved analytically - instead of iterating with FABRIK, it can be solved directly - and it gives proper control over where the bend goes!

This is ideal for legs and arms!

Also here are the notes if you'd like to look at them and the math behind this!