This announcement was pulled from the Resonite Discord. Made by Frooxius, modified by @Xeravax for the sake of formatting.
I’ve implemented the other building block I need for the BipedIK, which will also be usable as its own standalone IK component - trigonometric IK!
This is specialized case for when you have specifically three bones. This scenario can be solved analytically - instead of iterating with FABRIK, it can be solved directly - and it gives proper control over where the bend goes!
This is ideal for legs and arms!
