2026.3.5.946 - ResoniteLink sync methods, bugfixes

Hello everyone!

Got another build pushing out some of the bugfixes and additions!

ResoniteLink now supports calling sync methods! The ResoniteLink library has been updated to 0.11.0, see details here:

Compatible with previous!

New Features:
- Added support for sync methods to ResoniteLink
-- Any methods exposed to data model can be called as long as their argument and return types are supported by ResoniteLink
-- Both sync & async methods are supported
-- You need write permissions to call any sync methods, since they can (and often do) modify the data model

Locale:
- Merged Chinese locale update by @modimobeikete
- Merged Korean locale update by @mirpasec
- Merged German locale update by @muppeq

Fixes:
- Fixed logic precedence bug in Headless when using loginRequired (reported by @sun_serega, issue #6320, fixed by @probableprime)
- Fixed OpenWorld PF node not working with lnl, lnl-nat, res-steam and tcp Urls (reported by @enverex and @nepushiro, issue #3181, fixed by @probableprime)
- Fixed eye data from Babbalonia being updated incorrectly

This is a companion discussion topic for the original entry at https://steamcommunity.com/games/2519830/announcements/detail/510733119952781697