2026.6.24.835 - Slot inspector drops, bugfixes

Hello everyone!

A small build with a bunch of cool goodies for you! ProbablePrime's inspector slot drops are now in, making it easy to copy any of the slot's properties!

There's also a bunch of smaller bugfixes and some internal changes in preparation for some future updates.

**IMPORTANT:** This build has breaking changes to the IPC model for the Renderer. You will need to match those if you use a custom renderer (or a fork). See here for more details:

New Features:
- When you drop a slot reference on a field, it will now offer to copy compatible Slot details such as the slots name or position depending on the data type of the field (requested by @krzeszny, @3xxsy, issue #6739, implemented by @probableprime)
- Exposed SetupFromChildren & SetupFromRigChildren methods on DynamicBoneChain to be callable from ProtoFlux (requested by @jackthefoxotter, issue #6718)

Tweaks:
- Added business metrics to Patreon updates (implemented by @probableprime)

- Desktop texture is no longer flipped upside down
-- If you made facets that use desktop texture, you might need to update them to flip the texture back upright
-- If this causes significant issues, we can add upgrade mechanism in the upcoming builds, but the fix should only affect private userspace elements and not any long term content

- Removed logging information for ProtoFlux rebuilds to reduce log clutter
- Updated a number of libraries & packages to latest versions

Fixes:
- Screen Space Reflections in VR are now supressed when SMAA is enabled (fix contributed by @scrongbongle, renderer PR #40)
-- These two post processing settings unfortunately do not currently work together, causing double vision
-- FXAA & SSR should work together in VR if you want to use both options
- Fix password reset page erroring out in account.resonite.com (reported by @dantetucker, issue #6759, fixed by @probableprime)
-- Password reset is still not supported on account.resonite.com please use Resonite itself to reset passwords
- MeshEmitter now respects Point filtering on the source texture (based on report by @code807, @luxkitty, issue #6755)
- Fixed SetNormalDelta assigning the delta to position, instead of normals (reported by @mpmxyz, issue #6751)
- Fixed appending meshes (e.g. when baking) throwing exception when using geometry mask (reported by @mpmxyz, issue #6752)

This is a companion discussion topic for the original entry at https://steamcommunity.com/games/2519830/announcements/detail/690887249156374780