I got a maintenance build for you with a bunch of things, as well as turning off the gay since pride month is over! Since I was busy at con last week, you got a whole extra week of rainbow, wow! Now back to normal! :3
In more serious news, the Elements.Quantity with a ton of community contributions has made it in! There's a few other small additions too.
The cloud got a lot of bugfixes and improvements by @probableprime as well, so hopefully that should help with some of the reliability issues!
**IMPORTANT:** This build has breaking changes to the IPC model for the Renderer. You will need to match those if you use a custom renderer (or a fork). See here for more details: https://github.com/Yellow-Dog-Man/Renderite.Unity.Renderer/releases/tag/1.0.12
New Features:
- Added a flow to delete your account to account.resonite.com (issue #6769, requested internally via our contact form, implemented by @probableprime)- Updated Elements.Quantity to 0.3.0 (integration handled by @probableprime)
-- Full changelog available on releases page: https://github.com/Yellow-Dog-Man/Elements.Quantity/releases
-- Contributions from: @stiefeljackal, @reddneko, @zyzylian, @probableprime, @xlinka, @art0007i
-- Fixes issues: #3430, #768, #4654, #5508, #4315
- Added DopplerLevel to RandomAudioClipPlayer (requested by @one_and_online, issue #6801)
- Added "Always Hide Gizmos" setting for Photo Capture Settings
-- Similarly to "Always Hide Nameplates" this will filter out any gizmos from captured photos, regardless whether they're visible
-- This is useful to capture clean photos
- Added IME composition/preedit data to the keyboard state (contributed by @esnya in #47)
-- This is currently an internal change and not utilized in the engine yet
-- It needs additional implementation to properly handle this
- Added GetActiveFocus node which outputs the currently focused element in the world for a given user (based on request by @reddneko, @jackthefoxotter, issue #6799)
Tweaks:
- Reverted Pride month logo back to normal logo (no more gay, much sadness :( )-- Due to me being at a con, you got extra week of pride for free!
- Reduced logging verbosity in home loading (implemented by @probableprime)
Locale:
- Merged big Czech locale update by @vassterak- Merged German locale update by @muppeq
- Merged Japanese locale fix by @_satler
Fixes:
- Tweaked permission checking on SignalR session broadcasts (this should improve GH 6494, but Prime plans to do more, implemented by @probableprime)- Fix Redis based Ratelimits being ignored (partial fix for issue #6549, implemented by @probableprime)
- Increased minium threads in .NET threadpool on Cloud (implemented by @probableprime)
-- Should improve performance and partially address issue #6549 by @yoshi1123_ (and lots of others!)
- Allow 2 common exceptions to pass Redis Rate Limit checks when Redis is unstable (implemented by @probableprime)
-- Partially addresses issue #6549 by @yoshi1123_ (and lots of others!)
- Fixed potential exception in ValueGraphRecorder
- Fixed some issues in our HealtCheck endpoints (issues found while working on #6549, fixed by @probableprime)
This is a companion discussion topic for the original entry at https://steamcommunity.com/games/2519830/announcements/detail/690887249156380108