This announcement was pulled from the Resonite Discord. Made by Frooxius, modified by @Xeravax for the sake of formatting.
Hey Devloggers, I did it, I made bones stiff!
I finally made progress on StrikePose IK again! The system now supports bone stiffness during solve - essentially resistance to change.
This allows making chains behave better and produce smoother results, that better distribute rotations. Plain FABRIK chains will end up producing very sharp bends & kinks - e.g. for avatar spine, that can result in the “gamer neck”, because the neck bone bends very sharply.
This system prevents that from happening! I’ll be working on finishing this up and releasing some updates, as it’s usable for standalone FABRIK chains too!